Vampires are cool.
So last night I finally took the opportunity to go see the Twilight movie. (I know I'm a little behind, but give me a break -- I AM a guy, after all.) To my credit, it was MY idea, and the fact that I was seeing it with an awesome girl who had loved it the first time she'd seen it added a lot to the endeavor.
For those of you who have been living in a hole for the last few years, Twilight is the first film adaptation of the insanely popular book series by Stephenie Meyer, in which everyday girl Bella moves to a new high school and soon becomes romantically involved with a mysterious, shadowy stranger named Edward. Who happens to be a vampire.
Allow me to tell you how I got started on Twilight. I've always been a huge monster buff. My childhood consists of three main parts: eating, sleeping, and reading books, watching movies, and writing stories about monsters. The fact that Stephenie Meyer is both a fellow Latter-Day Saint and fellow Brigham Young University alum made me even more interested in the series. I'm also interested in the whole exploration of the social and emotional tapestry that makes up high school, it having been a highly-formative time in my life. So after being strongly persuaded by several friends, I took the plunge and read the first two books. Overall impressions:
1. Vampires are cool. I'm a big fan of keeping with the traditional vampire mythos (i.e. sunlight and wooden stakes=death), but Meyer's spin on the legendary race was very intriguing and made for a fresh take on how vampires operate. Trust me, if you get on the wrong side of a vampire, you're dead.
2. Werewolves are also cool. I'm more of a werewolf person than a vampire person, in all honesty. And to have them fight...well, how could that not be awesome?
3. The book was definitely written for women. By explanation, there are lots and lots (and LOTS) of long, romantic parts. How many times can you be told that Edward is perfect in every way? Hint: LOTS. And while I am very big on the importance of character development, the books dragged a lot for me. That being said, the relationship between Bella and Edward was interesting to follow, as she slowly comes to figure out just what kind of love interest she's dealing with, and how they deal with it together once the secret is out.
4. I will never be Edward. In a recent church gathering where the discussion topic was dating, our bishop asked us what kind of qualities girls are looking for in a partner. One fellow piped up "Edward Cullen!" It was a joke, but for many people not too far off the mark. In real life, guys don't always talk about their feelings for pages and pages. Guys can be selfish and just plain pigheaded. Guys have ugly days. (And the same goes for the unrealistic expectations guys can have about girls--this coming from a guy who is in the superhero comics industry.) But I'm not too bitter, as long as people can separate fact from fiction.
5. Once we jump from scenes of drawn-out romance and hundreds of pages of mournful, soul-crushing heartbreak (75% of Book 2), there are some very intense and white-knuckle scenes of danger, suspense, and action. Woo-hoo! Something for the guys! :)
I may sound overly negative, but in all reality I really enjoyed the books. Vampires, romance, in-depth characterizations, mystery, suspense and action--Stephenie Meyer has done a wonderful job of creating a mesmerizing universe.
So finally, on to the movie!
My first impression on the film was that after perusing its IMDB.com profile and checking out the cast was to smirk at the corporate meddling. While the vampire characters were appropriately beautiful and flawless as expected, the smaller characters, i.e. Bella's awkward, sometimes geeky, a.k.a. NORMAL high school friends were ALSO being played by beautiful and flawless actors and actresses. They were also much more multi-cultural than in the book. One character, a tall and gawky nerdy kid who pines for Bella, was being played by a hip and sleek Asian actor. Not necessarily a bad thing, but it just seemed a little like corporate suits trying to mess with a cast of characters that wasn't really in need of changing. Having now seen the film, however, the entire cast did a fine job. The aforementioned "normal" kids in the cast were very natural and fun as awkward but good-hearted kids; rarely did their portrayals seem forced or unnatural. The fact that they were also real teenagers as opposed to the supermodel twenty-somethings we're used to seeing in high school movies was very refreshing.
As for the leads, Kristen Stewart as Bella and Robert Pattinson as Edward were very good and solid in their roles. Their chemistry was undeniable, and though my date for the movie chuckled about their sometimes "cheesy" lines, I really didn't have any problem with it. The famous lines between Bella and Edward -- Bella: "How old are you?" Edward: "Seventeen." Bella: "How long have you been seventeen?" Edward: "A while." -- were pretty darn cool when spoken on screen.
One minor complaint, and this is probably due to the budget constraints the film was under, was the special effects were a little iffy. Wirework for the vampires' super agility was accetpable, and led to some cool action scenes of throwing each other smashing into walls and glass. Action! Woo! But the fast-motion blurs for their super-speed kind of looked weird and a little embarrassing. I hope the success of the first film will allow for a bit more to be spent on the special effects in the sequel.
The movie also did a good job of adapting a huge book into a two hour time frame. This often meant scenes from the book were combined or taken out altogether, a few new scenes added, etc. The film also moved at a very steady clip. Having read the book, I had no trouble staying caught up with the plot, but I wondered if people who were only experiencing Twilight as a film would be a bit lost.
So overall, I found Twilight the film to be very enjoyable. I didn't find it hideously cheesy or poorly made as some critics have complained. I didn't mind that the action scenes were minimal compared to the romance scenes. The film's overall mysterious and spooky aura, together with fine acting by the entire cast, made this one a good experience. I am excited for the sequel! (More werewolves in that one.)
Now if I can just get the motivation to brave the romance-heavy monologues of the series and take a crack at Books 3 and 4...
Quinn
*Remember to check out our new Podcast series! Look up The Darkhan City Times Awesome Things Podcast for FREE in the iTunes Store, or directly link HERE.
Main site at http://RuneStoneComic.com. In the DARKHAN CITY AWESOME COMICS CULTURE PODCAST, the Pantyhose Ninjas (ELDERS OF THE RUNESTONE creators Quinn Johnson & Robert Atkins, plus editor Troy Johnson) discuss comics, movies, TV and video games, all with a healthy dose of comedy. This is the place for exclusive interviews with the best professional talent in the entertainment industry, and for discussions on the best ways to break in yourself! Also on iTunes and Zune.net!
Saturday, February 28, 2009
Tuesday, February 24, 2009
The PODCAST is here!!
Yes, the first episode (#0) of The Darkhan City Times Awesome Things Podcast is up! Check it out for the latest news on Elders of the RuneStone, as well as for our extensive wit and pithy as we review and discuss comics, movies, video games, books, and more.
*Note: The Podcast (basically a radio show you can download) is totally FREE!
To hear the Podcast:
1) Go to this LINK.
2) Click on "Listen" to enjoy the Podcast right there, OR...
3) Click on "Subscribe" to download the show to your iTunes for listening at your leisure! You can also set your preferences to automatically download future episodes to iTunes as they are uploaded.
The show will be updated with new weekly episodes, and can also be found in the iTunes Store podcast directory.
We'll also be putting a link to the show directly from the www.RuneStoneComic.com website.
Enjoy! And let us know what you think at DarkhanCityTimes@gmail.com.
To give you a taste of the show, check out the picture below. All questions are answered in Episode #0!
*Note: The Podcast (basically a radio show you can download) is totally FREE!
To hear the Podcast:
1) Go to this LINK.
2) Click on "Listen" to enjoy the Podcast right there, OR...
3) Click on "Subscribe" to download the show to your iTunes for listening at your leisure! You can also set your preferences to automatically download future episodes to iTunes as they are uploaded.
The show will be updated with new weekly episodes, and can also be found in the iTunes Store podcast directory.
We'll also be putting a link to the show directly from the www.RuneStoneComic.com website.
Enjoy! And let us know what you think at DarkhanCityTimes@gmail.com.
To give you a taste of the show, check out the picture below. All questions are answered in Episode #0!
Saturday, February 21, 2009
The top tips for breaking into the entertainment industry!
Quinn here.
So with the launching of The Darkhan City Times Awesome Things Podcast (look for it in the next few days), this blog will be expanded to include much more than just Elders of the RuneStone updates. Yes, this marks a new era in the epic that is The Darkhan City Times.
This blog will become an extension of the Podcast, where we'll be discussing everything from RuneStone, to movie reviews, to thoughts and recommendations pertaining to comics, to tips on breaking into the entertainment industry (as we traverse this fascinating road ourselves). And much more! To this end, also be on the lookout for much more frequent updates instead of the weekly or even monthly (gulp!) updates you've seen thus far.
To start things off, today's blog will be my thoughts on how to break into the entertainment industry. Now please realize that this is all from my personal experience; we still have a long road ahead of us as we blaze the trail into fortune and fame. But looking back, we have come a long, LONG way since the first idea for Elders of the RuneStone popped into my head some 15 years ago. With that said, let's get started.
Many of us grow up thinking how cool it would be to have our secret idea made into a movie, a book, a video game, etc. Yet so many of us give up on those dreams as we get older and reality sets in. One of the oft-repeated phrases I learned from my professors during my time pursuing a Sequential Art degree at the Savannah College of Art and Design was: "You don't do comics for the money; you do it because you love it." Not exactly super-encouraging, but often true nonetheless. (The argument comes into play then that money is not necessarily equal to happiness; there are a lot of very wealthy people who are very miserable. I'd much rather do what I love and use it as a means to serve my fellow man than be rich, so long as I have sufficient means to provide comfortably for myself and my family.) But if Mike Mignola of Hellboy fame is any indication, it is possible to make your dream a reality and still do very well monetarily.
So what does it take to break into the entertainment world?
Here are some of the most important things to know and do as I have learned them:
1) Figure out what brings you joy.
What idea or talent do you have that makes you smile? What is it that you wish you were doing when you're at work? I have a bad habit of burning my dinner because I get so caught up in working on the newest page of Elders of the RuneStone or typing up the outline for our newest Podcast that I forget to check the stove. Burned chili is a small price to pay when living my passion tastes so sweet. Once you've gotten an idea of what your passion or dream is, then follow that dream no matter what. Life is full of people who chose to pursue a degree in something that wasn't their passion because it was "safe." You must be willing to put yourself out there and take some risks if you want your dream to come true. Can you do that? WILL you do that?
2) Put together a game plan -- even if it's a very loose one.
The obvious place you can start is to enroll in an educational program or internship or workshop that will move you toward your dream. While I decided to attend an art school with a major based around comic book storytelling, you may not have to take it that far. For me, it was the right thing to do. But start educating yourself. This can act as "baby steps" to further help you figure out what your dream really is. There were several guys in my major that gradually decided that animation or computer graphics were more their forte.
3) Be the kind of person the entertainment world is looking for.
Some sound advice from my SCAD professors:
"You are in competition with all the guys who have already become full-on professionals. You've got to bring to the table the qualities that will allow you to compete."
To that end, here's more advice from my professors (this applies directly to the comics industry):
"Three qualities are very important to breaking into comics.
"A) Be talented. (That one's a no-brainer.)
"B) Be dependable. Do what you say you're going to do and do it on time. Don't miss deadlines.
"C) Be personable. Be a fun, nice person who people enjoy being with and working around.
"You may be able to get away with having only two of these qualities, but only one is not enough. Being friendly and being punctual on your work can make you a better candidate for hire than a super-artist who misses deadlines and is a jerk. Having all three qualities will put you in a much better position to succeed."
4) Network and always be learning.
Put yourself in a position where you will meet people who are in the field you are interested in. (This was one of the greatest blessings of attending an art school; not only did I learn important skills and gain experience, but I also became friends with many who are now professionals in their field--and now we can give each other support as needed.) Be sincere; don't just use people for their connections, but be a true friend. Then it will be natural for all parties to hook each other up. You can also get much-needed feedback that will help you hone your skills. It doesn't take long to learn that the professionals are just normal people too; many will be more than happy to give advice here and there, and to hear what you have to say. And who knows--in time you could be the one giving out advice to others!
Learn from others; learn from your life experiences; see setbacks, challenges and failures as learning experiences. And learn from your successes too--be humble and open to keep growing even after a pinnacle has been reached.
5) See your dream as an investment--and save up a good amount of money as capital to pursue your passion.
The hard reality is that it takes a lot of money to get your dream to succeed. In our case, it costs money to travel to conventions and advertise our project. It takes money to copyright and trademark our idea. It takes money to pay our creative team. A LOT of money. But this money is an investment. It will take hard work and time to see a monetary return. So work out a savings plan that will work according to your situation.
In my case, I have had a full-time job ever since graduation. Besides the blessing of having insurance, it has allowed me to live within my means while saving capital that goes into Elders of the RuneStone. I see this full-time job as a means to an end; I'm not a failure for not doing comics full-time yet, but rather I'm working toward that goal. So make a plan on how you will spend your extra time and money to pursue your passion.
6) Muster the courage and faith to put yourself out there.
You must be willing to take a step out of the light and into the darkness of uncertainty. You may not know if your dream will ever take off, but it certainly won't happen if you remain safe where you are. Keep a positive and optimistic outlook--don't give in to frustration or discouragement. You are working toward a wonderful, worthy goal, and that makes the setbacks noble.
7) Persevere and work hard.
Again, see setbacks as opportunities and learn from them. Always be pushing forward. Avoid wasting time, but always be working toward your goal. You will find that this hard work becomes fun because it is moving you toward that which brings you joy.
8) And most importantly (for me at least) -- enlist God in your cause.
I realize this may exclude certain people who don't believe as I do, but for me this last tip has been the key to everything else. I know that God cares about what we care about; our passions matter to Him. If I am doing everything I know to do; if I am trying my hardest and if my cause is just and worthy, then I can pray and ask Him for His help and inspiration with full conviction. I can't tell you how many times I happened to be in the right place at the right time; where an idea came to me that made my script so much better; where little miracles fell into place. It led to my first ever story getting published (Tales of the TMNT #31), which in turn led me to meet Archie and Simpsons artist Bill Galvan and get asked to write scripts for his series Scrapyard Detectives, etc. And now RuneStone is getting published by a great publisher, Ape Entertainment!
There is more we could add to this list: putting together a great portfolio, being effective at comic conventions, etc. We'll cover those topics and more as time goes on. But I hope the tips given above will be of use to you out there with a dream.
Until next time, take care...and keep the dream alive!
So with the launching of The Darkhan City Times Awesome Things Podcast (look for it in the next few days), this blog will be expanded to include much more than just Elders of the RuneStone updates. Yes, this marks a new era in the epic that is The Darkhan City Times.
This blog will become an extension of the Podcast, where we'll be discussing everything from RuneStone, to movie reviews, to thoughts and recommendations pertaining to comics, to tips on breaking into the entertainment industry (as we traverse this fascinating road ourselves). And much more! To this end, also be on the lookout for much more frequent updates instead of the weekly or even monthly (gulp!) updates you've seen thus far.
To start things off, today's blog will be my thoughts on how to break into the entertainment industry. Now please realize that this is all from my personal experience; we still have a long road ahead of us as we blaze the trail into fortune and fame. But looking back, we have come a long, LONG way since the first idea for Elders of the RuneStone popped into my head some 15 years ago. With that said, let's get started.
Many of us grow up thinking how cool it would be to have our secret idea made into a movie, a book, a video game, etc. Yet so many of us give up on those dreams as we get older and reality sets in. One of the oft-repeated phrases I learned from my professors during my time pursuing a Sequential Art degree at the Savannah College of Art and Design was: "You don't do comics for the money; you do it because you love it." Not exactly super-encouraging, but often true nonetheless. (The argument comes into play then that money is not necessarily equal to happiness; there are a lot of very wealthy people who are very miserable. I'd much rather do what I love and use it as a means to serve my fellow man than be rich, so long as I have sufficient means to provide comfortably for myself and my family.) But if Mike Mignola of Hellboy fame is any indication, it is possible to make your dream a reality and still do very well monetarily.
So what does it take to break into the entertainment world?
Here are some of the most important things to know and do as I have learned them:
1) Figure out what brings you joy.
What idea or talent do you have that makes you smile? What is it that you wish you were doing when you're at work? I have a bad habit of burning my dinner because I get so caught up in working on the newest page of Elders of the RuneStone or typing up the outline for our newest Podcast that I forget to check the stove. Burned chili is a small price to pay when living my passion tastes so sweet. Once you've gotten an idea of what your passion or dream is, then follow that dream no matter what. Life is full of people who chose to pursue a degree in something that wasn't their passion because it was "safe." You must be willing to put yourself out there and take some risks if you want your dream to come true. Can you do that? WILL you do that?
2) Put together a game plan -- even if it's a very loose one.
The obvious place you can start is to enroll in an educational program or internship or workshop that will move you toward your dream. While I decided to attend an art school with a major based around comic book storytelling, you may not have to take it that far. For me, it was the right thing to do. But start educating yourself. This can act as "baby steps" to further help you figure out what your dream really is. There were several guys in my major that gradually decided that animation or computer graphics were more their forte.
3) Be the kind of person the entertainment world is looking for.
Some sound advice from my SCAD professors:
"You are in competition with all the guys who have already become full-on professionals. You've got to bring to the table the qualities that will allow you to compete."
To that end, here's more advice from my professors (this applies directly to the comics industry):
"Three qualities are very important to breaking into comics.
"A) Be talented. (That one's a no-brainer.)
"B) Be dependable. Do what you say you're going to do and do it on time. Don't miss deadlines.
"C) Be personable. Be a fun, nice person who people enjoy being with and working around.
"You may be able to get away with having only two of these qualities, but only one is not enough. Being friendly and being punctual on your work can make you a better candidate for hire than a super-artist who misses deadlines and is a jerk. Having all three qualities will put you in a much better position to succeed."
4) Network and always be learning.
Put yourself in a position where you will meet people who are in the field you are interested in. (This was one of the greatest blessings of attending an art school; not only did I learn important skills and gain experience, but I also became friends with many who are now professionals in their field--and now we can give each other support as needed.) Be sincere; don't just use people for their connections, but be a true friend. Then it will be natural for all parties to hook each other up. You can also get much-needed feedback that will help you hone your skills. It doesn't take long to learn that the professionals are just normal people too; many will be more than happy to give advice here and there, and to hear what you have to say. And who knows--in time you could be the one giving out advice to others!
Learn from others; learn from your life experiences; see setbacks, challenges and failures as learning experiences. And learn from your successes too--be humble and open to keep growing even after a pinnacle has been reached.
5) See your dream as an investment--and save up a good amount of money as capital to pursue your passion.
The hard reality is that it takes a lot of money to get your dream to succeed. In our case, it costs money to travel to conventions and advertise our project. It takes money to copyright and trademark our idea. It takes money to pay our creative team. A LOT of money. But this money is an investment. It will take hard work and time to see a monetary return. So work out a savings plan that will work according to your situation.
In my case, I have had a full-time job ever since graduation. Besides the blessing of having insurance, it has allowed me to live within my means while saving capital that goes into Elders of the RuneStone. I see this full-time job as a means to an end; I'm not a failure for not doing comics full-time yet, but rather I'm working toward that goal. So make a plan on how you will spend your extra time and money to pursue your passion.
6) Muster the courage and faith to put yourself out there.
You must be willing to take a step out of the light and into the darkness of uncertainty. You may not know if your dream will ever take off, but it certainly won't happen if you remain safe where you are. Keep a positive and optimistic outlook--don't give in to frustration or discouragement. You are working toward a wonderful, worthy goal, and that makes the setbacks noble.
7) Persevere and work hard.
Again, see setbacks as opportunities and learn from them. Always be pushing forward. Avoid wasting time, but always be working toward your goal. You will find that this hard work becomes fun because it is moving you toward that which brings you joy.
8) And most importantly (for me at least) -- enlist God in your cause.
I realize this may exclude certain people who don't believe as I do, but for me this last tip has been the key to everything else. I know that God cares about what we care about; our passions matter to Him. If I am doing everything I know to do; if I am trying my hardest and if my cause is just and worthy, then I can pray and ask Him for His help and inspiration with full conviction. I can't tell you how many times I happened to be in the right place at the right time; where an idea came to me that made my script so much better; where little miracles fell into place. It led to my first ever story getting published (Tales of the TMNT #31), which in turn led me to meet Archie and Simpsons artist Bill Galvan and get asked to write scripts for his series Scrapyard Detectives, etc. And now RuneStone is getting published by a great publisher, Ape Entertainment!
There is more we could add to this list: putting together a great portfolio, being effective at comic conventions, etc. We'll cover those topics and more as time goes on. But I hope the tips given above will be of use to you out there with a dream.
Until next time, take care...and keep the dream alive!
Friday, February 13, 2009
Free Comic Book Day cover--with RUNESTONE!!
(click on image for a larger view)
Awesome, huh?
Yup, it's the cover for the Ape Entertainment Free Comic Book Day Anthology! ( Art by Rob Duenas, colors by Diego Rodriguez.) And we got a ton of Elders of the RuneStone characters all over it! :)
Call your local comic shop right away and ask them to order it ASAP, since they are ordering it now. And it's FREE! You can also click on the link below to find your closest comic shop:
It will include the first published RuneStone story ever, "Loose Ends," written and drawn exclusively for this book.
Also check out the newest additions to RuneStoneComic.com, including the bio of our newest inker Jonas Trinidade from Brazil! Also check the FAQs section for updates, as well as the FREE STUFF section for free downloads!
And last but not least, we are entering the wild and crazy world of podcasts! Look for the first episode of The Darkhan City Times Awesome Things Podcast to be uploaded (to iTunes and other directories) in the next week and a half or so! In addition to discussing the newest news with Elders of the RuneStone, we do reviews for comics, movies, video games and more, and discuss what it takes to break into the entertainment biz from an insider's perspective.
See you then!
Yup, it's the cover for the Ape Entertainment Free Comic Book Day Anthology! ( Art by Rob Duenas, colors by Diego Rodriguez.) And we got a ton of Elders of the RuneStone characters all over it! :)
Call your local comic shop right away and ask them to order it ASAP, since they are ordering it now. And it's FREE! You can also click on the link below to find your closest comic shop:
It will include the first published RuneStone story ever, "Loose Ends," written and drawn exclusively for this book.
Also check out the newest additions to RuneStoneComic.com, including the bio of our newest inker Jonas Trinidade from Brazil! Also check the FAQs section for updates, as well as the FREE STUFF section for free downloads!
And last but not least, we are entering the wild and crazy world of podcasts! Look for the first episode of The Darkhan City Times Awesome Things Podcast to be uploaded (to iTunes and other directories) in the next week and a half or so! In addition to discussing the newest news with Elders of the RuneStone, we do reviews for comics, movies, video games and more, and discuss what it takes to break into the entertainment biz from an insider's perspective.
See you then!
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