tag:blogger.com,1999:blog-5004155155102266198.post4679283854754062660..comments2023-10-29T06:25:57.681-06:00Comments on Darkhan City Podcast / Elders of the RuneStone Blog: Scanning Tutorial for Clean Line artDarkhan Studios, LLChttp://www.blogger.com/profile/18143790585995007650noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5004155155102266198.post-18988519153754226122008-11-10T16:48:00.000-07:002008-11-10T16:48:00.000-07:00Interesting to know.Interesting to know.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5004155155102266198.post-23296482234711533872008-02-03T21:05:00.000-07:002008-02-03T21:05:00.000-07:00:D Cool, I will have to try this. Although my phot...:D Cool, I will have to try this. Although my photoshoping expertise is that of a slug. (slugs don't have hands so its very difficult for them to use the computer)Devour Vitalityhttps://www.blogger.com/profile/16428726267798489234noreply@blogger.comtag:blogger.com,1999:blog-5004155155102266198.post-85433853190318686922008-01-24T11:03:00.000-07:002008-01-24T11:03:00.000-07:00Multiplying the sketch layers does indeed double t...Multiplying the sketch layers does indeed double the number of greys in the image, as long as the original values were no darker than 50% grey. If they are darker than that, you'll end up crushing some of your greys into black, but I'm sure it's not objectionable.<BR/><BR/>Just wanted to mention, though, that if you have a Photoshop CS2 you can change the image mode to 16-bit (or 32-bit, I think), multiply the layers, merge them, and then convert back down to RGB 8-bit to preserve some grey values. <BR/><BR/>Though now that I'm writing this out I realize it probably wouldn't make a noticeable difference anyway. So disregard! Just a compositing habit, I guess.-Rhttps://www.blogger.com/profile/09681506887369008158noreply@blogger.com